![]() ![]() Evolve: For housing to develop to this level, the Desirability of the area must obtain this minimum value. These include the desirability of the area necessary to Evolve, Entertainment points required and the necessary Services that need to be provided. In the columns with the gray heading are listed all of the requirements for housing to evolve to the designated level. ![]() Pop (Population): The maximum number of people that the house will hold. For housing that can be either 1×1 or 2×2, both are listed. Siz (Size): Size of the housing that this level produces. The horizontal bands of color are to aid in reading across the chart. VH=Very Hard, H=Hard, N=Normal, E=Easy and VE=Very Easy. With the “entertainment bonus”, a Stately Manor could be evolved on Normal Difficulty (and on Hard Difficulty if Cleo isn’t installed) without a Senet House.Ĭolors: The vertical bands of color have been used to distinguish the various Difficulty Levels. ![]() *** The chart that Grumpus The Elder made (for Normal Difficulty) had “Senet House” at this location. ** For the Very Easy Level, 3 types of food are not required. * For the Easy Difficulty Level, 3 Gods are not required until you get to Stately Manor. PHARAOH/CLEOPATRA HOUSING CHART – Housing Level ![]()
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